Learning Kubernetes with some kindness
I really enjoy being able to get familiar with some thing by locally installing it and monkeying with it a bit. Things that run in… Read More »Learning Kubernetes with some kindness
I really enjoy being able to get familiar with some thing by locally installing it and monkeying with it a bit. Things that run in… Read More »Learning Kubernetes with some kindness
Open offices; meetings with a lot of attendees; one-on-ones with your manager; architecture reviews with current and potential vendors; social meet-ups; There is no shortage… Read More »A Tool to Aid Communication and Focus
To more easily explain the actions the simulation is making, more telemetry than the tracing added in Part 15 is needed. Context and event publishing… Read More »Build a D&D 5e Gameplay Simulation, Part 17
Building on the game of tag that was built in part 14, it’s time to get to some melee! Doing that will add a bunch… Read More »Build a D&D 5e Gameplay Simulation, Part 16
Using an open source tracing library, called opencensus-python, can help to break down the performance of the different parts of the simulation. Getting started is… Read More »Build a D&D 5e Gameplay Simulation, Part 15
This series of posts is dedicated to building tools that support a simulation of simplified D&D gameplay. To implement the simulation I’ll be using git,… Read More »Build a D&D 5e Gameplay Simulation, Part 14
This series of posts is dedicated to building tools that support a simulation of simplified D&D gameplay. To implement the simulation I’ll be using git,… Read More »Build a D&D 5e Gameplay Simulation, Part 13
This series of posts is dedicated to building tools that support a simulation of simplified D&D gameplay. To implement the simulation I’ll be using git,… Read More »Build a D&D 5e Gameplay Simulation, Part 12
This series of posts is dedicated to building tools that support a simulation of simplified D&D gameplay. To implement the simulation I’ll be using git,… Read More »Build a D&D 5e Gameplay Simulation, Part 11
This series of posts is dedicated to building tools that support a simulation of simplified D&D gameplay. To implement the simulation I’ll be using git,… Read More »Build a D&D 5e Gameplay Simulation, Part 10